[gl2ps] glColorMask not taken into account?

Christophe Geuzaine cgeuzaine at ulg.ac.be
Thu Jan 31 18:41:46 CET 2013


On 23 Oct 2012, at 11:00, Sébastien Cuendet <sebastien.cuendet at epfl.ch> wrote:

> Hi, 
> 
> [apologies if double posting, I think my first message was not taken into account]
> 
> I started using gl2ps yesterday, and it's a great lib! One thing that does not seem to work, though, is writing only to the depth buffer, i.e. not to the color one. I normally do that by calling 
> 
> glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
> 
> It works fine in regular OpenGL display, but when printing with gl2ps, it still prints the color. Has anyone faced the same problem? 
> 

Hi Sebastien - Not over here... Anyone else on the list?

Christophe


> Thanks,
> 
> Sebastien
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-- 
Prof. Christophe Geuzaine
University of Liege, Electrical Engineering and Computer Science 
http://www.montefiore.ulg.ac.be/~geuzaine