[gl2ps] glColorMask not taken into account?
Christophe Geuzaine
cgeuzaine at ulg.ac.be
Thu Jan 31 18:41:46 CET 2013
On 23 Oct 2012, at 11:00, Sébastien Cuendet <sebastien.cuendet at epfl.ch> wrote:
> Hi,
>
> [apologies if double posting, I think my first message was not taken into account]
>
> I started using gl2ps yesterday, and it's a great lib! One thing that does not seem to work, though, is writing only to the depth buffer, i.e. not to the color one. I normally do that by calling
>
> glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
>
> It works fine in regular OpenGL display, but when printing with gl2ps, it still prints the color. Has anyone faced the same problem?
>
Hi Sebastien - Not over here... Anyone else on the list?
Christophe
> Thanks,
>
> Sebastien
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--
Prof. Christophe Geuzaine
University of Liege, Electrical Engineering and Computer Science
http://www.montefiore.ulg.ac.be/~geuzaine