<div dir="ltr"><div style="margin:0px;padding:0px;border:0px;color:rgb(34,34,34);font-family:arial,helvetica,sans-serif;font-size:13px">Hi everyone,</div><div style="margin:0px;padding:0px;border:0px;color:rgb(34,34,34);font-family:arial,helvetica,sans-serif;font-size:13px"><br></div><span style="color:rgb(34,34,34);font-family:arial,helvetica,sans-serif;font-size:13px">I spent some time getting a Lloyd-type smoother for 2D meshes to work, it's now part of voropy [1]. You can check out some video footage [2] and try it out yourself:</span><div style="margin:0px;padding:0px;border:0px;color:rgb(34,34,34);font-family:arial,helvetica,sans-serif;font-size:13px">```</div><div style="margin:0px;padding:0px;border:0px;color:rgb(34,34,34);font-family:arial,helvetica,sans-serif;font-size:13px">$ pip install voropy</div><div style="margin:0px;padding:0px;border:0px;color:rgb(34,34,34);font-family:arial,helvetica,sans-serif;font-size:13px">$ mesh_smoothing your.msh out.msh -t 1.0e-3 -v</div><div style="margin:0px;padding:0px;border:0px;color:rgb(34,34,34);font-family:arial,helvetica,sans-serif;font-size:13px">```<div style="margin:0px;padding:0px;border:0px">It's substantially faster than Gmsh's smoother, so this should hopefully be useful to some of you. In any case, I was able to improve all of the 2D meshes that come out of Gmsh.<div style="margin:0px;padding:0px;border:0px"><br></div><div style="margin:0px;padding:0px;border:0px">Comments and suggestions are welcome!</div><div style="margin:0px;padding:0px;border:0px"><br></div><div style="margin:0px;padding:0px;border:0px">Cheers,</div><div style="margin:0px;padding:0px;border:0px">Nico<div style="margin:0px;padding:0px;border:0px"><br></div><div style="margin:0px;padding:0px;border:0px">[1] <a href="https://github.com/nschloe/voropy">https://github.com/nschloe/voropy</a></div><div style="margin:0px;padding:0px;border:0px">[2] <a href="https://youtu.be/qJ-698m2klw">https://youtu.be/qJ-698m2klw</a></div></div></div></div></div>