<html><head><meta http-equiv="Content-Type" content="text/html; charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class=""><br class=""><div><br class=""><blockquote type="cite" class=""><div class="">On 15 May 2018, at 18:22, swarsi <<a href="mailto:swarsi12@gmail.com" class="">swarsi12@gmail.com</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><div dir="ltr" class="">is the meshGFaceQuadrilateralize.cpp a complete implementation of the qmorph algorithm? </div></div></blockquote><div><br class=""></div><div>We currently don't use that implementation: I advise you use our own recombination strategy instead (<a href="http://gmsh.info/doc/preprints/gmsh_quad_preprint.pdf" class="">http://gmsh.info/doc/preprints/gmsh_quad_preprint.pdf</a>)</div><br class=""><blockquote type="cite" class=""><div class=""><div dir="ltr" class="">if so, how can i call this function to recombine a 2D mesh into quads?<div class=""><br class=""></div></div></div></blockquote><blockquote type="cite" class=""><div class=""><div dir="ltr" class=""><div class="">thank you for any help.</div><div class=""><br class=""></div></div>
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