<html><head><meta http-equiv="Content-Type" content="text/html; charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class=""><br class=""><div><br class=""><blockquote type="cite" class=""><div class="">On 17 May 2018, at 18:31, swarsi <<a href="mailto:swarsi12@gmail.com" class="">swarsi12@gmail.com</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><div dir="ltr" class="">thank you for your response. what i did was to read and STL file into GMSH and then i used the Recombine 2D with default option of Blossom but i got a quad dominant mesh with approximately 15-20% triangles. should this not have given the same results as the paper that was linked above?</div></div></blockquote><div><br class=""></div><div>You need the correct number of nodes on the boundary ; we also currently don't recombine if the quality of the quads is very bad. If you absolutely need full-quad, you can allply blossom, then subdivide once.</div><div><br class=""></div><br class=""><blockquote type="cite" class=""><div class=""><div dir="ltr" class=""><div class=""><br class=""></div><div class="">thanks </div></div><div class="gmail_extra"><br class=""><div class="gmail_quote">On Thu, May 17, 2018 at 1:49 AM, Christophe Geuzaine <span dir="ltr" class=""><<a href="mailto:geuzaine@gmail.com" target="_blank" class="">geuzaine@gmail.com</a>></span> wrote:<br class=""><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word;line-break:after-white-space" class=""><br class=""><div class=""><span class=""><br class=""><blockquote type="cite" class=""><div class="">On 15 May 2018, at 18:22, swarsi <<a href="mailto:swarsi12@gmail.com" target="_blank" class="">swarsi12@gmail.com</a>> wrote:</div><br class="m_1334541520184773370Apple-interchange-newline"><div class=""><div dir="ltr" class="">is the meshGFaceQuadrilateralize.<wbr class="">cpp a complete implementation of the qmorph algorithm? </div></div></blockquote><div class=""><br class=""></div></span><div class="">We currently don't use that implementation: I advise you use our own recombination strategy instead (<a href="http://gmsh.info/doc/preprints/gmsh_quad_preprint.pdf" target="_blank" class="">http://gmsh.info/doc/<wbr class="">preprints/gmsh_quad_preprint.<wbr class="">pdf</a>)</div><span class=""><br class=""><blockquote type="cite" class=""><div class=""><div dir="ltr" class="">if so, how can i call this function to recombine a 2D mesh into quads?<div class=""><br class=""></div></div></div></blockquote></span><blockquote type="cite" class=""><div class=""><span class=""><div dir="ltr" class=""><div class="">thank you for any help.</div><div class=""><br class=""></div></div></span>
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