gmsh-bug in WIN98/NT?
Christophe.Geuzaine at ulg.ac.be
Mon Mar 26 12:22:35 CEST 2001
Andre Haufe wrote:
> Hi Christophe,
> I am sorry to bug you again with this but
> your workaround is also not working. Now the 'message
> window' states that the data is loaded but it is not
I've just loaded your sample mesh file and my version of gmsh correctly
displays the 4 points in the mesh (that's all what should be displayed
for line elements in the current version). What we already experienced
in the OpenGL implementation on Windows is a bug which causes points to
be displayed as single pixels (instead of 5x5 pixel rectangles). What
happens when you simply display one of the examples in the tutorial? Do
you see the points in this case?
> displayed. Furthermore the application crashes sometimes.
> I am not much into windows (usually I use HP-UX workstations
> in my home institute in Stuttgart/Germany) so please let
> me know if you will have a more stable windows-version
> available. I would also like to contribute to the development
> if this helps...
Yes, it's also one of the problems for us: the Windows version is still
very new (we all have a Unix background, and we still discover Windows
particularities quite often...), and exits too often without leaving a
message (that's a bad Unix habit, where you always have the terminal
window to see what happened, especially for syntax errors in the input
files which cause the input data to become invalid). Nevertheless, all
messages should be logged in a file called ".gmsh-errors". Is this file
correctly created in your case?
Tel: 32 (0) 4 366 37 10 http://geuz.org
Fax: 32 (0) 4 366 29 10 mailto:Christophe.Geuzaine at ulg.ac.be